There are many books on video games, but there are some standouts that really shine when it comes to writing about them. These titles are usually based on interviews with former employees and a little dramatic license is taken with some events. If you want to learn more about video game production, Blood, Sweat, and Pixels is for you.
Grand Theft Auto by David Kushner
The outlaw story of Grand Theft Auto is made into a book in Jacked: The Outlaw Story of Grand Theft Auto by David Kushnner. It is a fascinating and gripping tale of a man and his quest for vengeance.
David Kushner has written a number of books about video games, including Masters of Doom, which was named the best videogame book of all time by Game Informer magazine. He has also worked as a contributing editor at Rolling Stone and has written for Wired, the New York Times Magazine, and GQ. He also serves as a digital culture commentator on National Public Radio and is an adjunct professor at New York University.
The author’s previous book, Masters of Doom, gave readers a rare inside look at id Software and Rockstar Games. Similarly, this book will provide a firsthand account of the development of Grand Theft Auto and reveal how the game came to be as the world’s most famous videogame.
SNES/Super Famicom: A Visual Compendium
SNES/Super Famicom: A visual compendium is a book for fans of the Nintendo Entertainment System (SNES). It features over 200 pages of images of Super Famicom and SNES games. It includes interviews with developers and company profiles. There is also a round-up of SNES magazines, plus a section about homebrew games.
The SNES/Super Famicom is one of the most popular retro gaming systems. It was first released in Japan and competed with the Sega Mega Drive and Genesis, selling nearly 50 million units worldwide. It quickly became the game console of choice for millions of fans all over the world.
SNES/Super Famicom: A visual compendium includes over a hundred images and text snapshots. This book contains information on games such as Mario Kart and Donkey Kong, as well as interviews with key figures. It also includes mini-features on the games’ packaging and fan art. However, it is important to note that this book is not licensed by Nintendo.
Blood, Sweat, and Pixels by Satoru Iwata
The title suggests that this is a book on the making of video games. But this is more than just that. It also features interviews with game developers. It tells of the development of Diablo 3, Shovel Knight, Stardew Valley, and Star Wars 1313, and more.
This is an excellent book about the history of video games. It also offers interesting insights into the challenges faced by video game developers. Iwata, who was the former president of Nintendo, explains the challenges of video game development and offers insights into the world of game development. Iwata’s perspective is useful in the real world as well, as his experiences in the video game industry can be applied to all aspects of life.
The Art of Point and Click Adventure Games by Jesse Schell
The Art of Point and Click Adventure Games by Jess Schell is an excellent guide to the design of interactive storytelling. The author argues that the key to creating an enjoyable game is to know your players intimately. In the next chapter, he explores this concept in detail.
Schell’s approach is to break the game down into its constituent elements, or “Elemental Tetrad,” and shows how each element influences the overall game. For example, he examines the classic arcade game Space Invaders. Specifically, he shows how aesthetics makes the game more intense and technological elements set the parameters.