War Commander (WC) is an online multiplayer Shooter game developed by Kixeye. The game has 90,000 active users everyday. Build a powerful army, show no mercy and battle enemies for earth’s remaining resources in the hottest MMORTS war game on your Browser and Facebook! Developer: Kixeye Playerbase: High Type/Genre: F2P Strategy, Combat, Wargaming Release date: December 2009
War Commander Screenshots
War Commander Overview
GAMEPLAY: The game is a post-apocalyptic landscape 30 years after civilization collapsed. The player fights other factions for oil, metal and thorium. There is tanks, aircraft, and infantry that the player can fight with. Every month there is an event where the player must defend against waves of overpowered enemies to gain points from winning the attack wave. Players can spend the points in the event shop for new overpowered units and else.
SECTORS: Sectors are sections of the world where the player base and others are at. There are 200 sectors where the player can relocate to. There are about 50 active people in a sector.
ALLIANCES: An alliance is a group created by a player. It costs 5,000,000 (5 million) thorium to create one. There are four types of positions in the Alliance: Leader, Officer, Member, and Recruit. Players may relocate without losing the alliance tag. The total of members that can fit in one alliance is 200.
INFAMY: Infamy is a measure of a player’s skill in combat against other players. Infamy is shown on top of a players base in the map. It is shown on a leaderboard where players can be compared. To get infamy, a player must attack another player’s base and for each star, they earn while destroying that base and they get the most infamy if they get 3 stars. Earning a lot of infamy places you in different Tops in the leader board, with an infamy, the Gear store may reward you a certain amount. When you get an infamy even a single one, you can get medals for free (Rewarded). There are milestones in which a player must reach infamy wise in order to get a superior payout. 5 PVP victories are required to receive weekly medal payout.